Competiciones de Juegos

Desde hace tiempo me mueve el tema de las competiciones de videojuegos usando Bots de inteligencia Artificial, pero nunca he tenido un gran tiempo para dedicárselo.

Ahora tampoco, pero me ha llamado la atención de que están naciendo una gran cantidad de competiciones y de muy diversas naturalezas.

Al principio era, básicamente, realizar un jugador que lo hiciera medianamente bien, luego se fue ampliando a que hubiese varios de ellos y se coordinasen de alguna manera.

Ahora son de casi cualquier cosa, datamining, refuerzo, genéticos…  hasta generación de niveles automática.

Esta es una relación de competiciones que me han llegado esta semana:

  • AAIA’17 Game related Data Mining challenge
    • AAIA’17 Data Mining Challenge is the fourth data mining competition organized within the framework of International Symposium Advances in Artificial Intelligence and Applications (https://fedcsis.org/2017/aaia). This time, the task is to come up with an efficient prediction model which would help AI to play the game of Hearthstone: Heroes of Warcraft. The competition is kindly sponsored by Silver Bullet Solutions and Polish Information Processing Society (PTI).
      https://knowledgepit.fedcsis.org/contest/view.php?id=120
  • Game Data Mining Competition
    • In game analytics field, the game data mining has been recognized as one of the important tools to understand game players’ behaviors. It can help game companies predict players’ churn/retention or purchase behaviors from game log data. Although the game log data mining is so important in game AI community, there are few public datasets available to researchers and it limits the growth of the field. In this competition, participants can access to the big game log data recorded by NCSOFT, one of the biggest game companies in South Korea. The goal of this competition is to predict the game players’ engagement to commercial MMORPG game from the massive game log data. Especially, the game has experienced the change of payment policy from fixed charge system to free-to-play. This competition will evaluate entries’ robust performance to make predictions on test datasets.
      https://cilab.sejong.ac.kr/gdmc2017/
  • The Ms. Pac-Man Vs Ghost Team Competition
    • This is a partially observable challenge to write either the best Ms. Pac-Man or Ghost Team agents.
      http://www.pacmanvghosts.co.uk/index.html
  • The Text-Based Adventure AI Competition is running again this year at CIG in New York.
    • We are seeking participants keen to develop AIs that can play classic text-based adventure games (e.g. Zork).
      http://atkrye.github.io/IEEE-CIG-Text-Adventurer-Competition/

¿Alguien se anima?



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